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- ADVENTURE IDEAS & HOOKS
- H&E RAW DATA - CREDITS
AND NOTES
This Land Grab is currently
a work in progress; all details are subject to change and
modification - you've been warned!
Adventure Ideas:
- The 'A' class starport really is the civilian port, rather
than the Naval groundside base, which is co-located there for
convenience. It is very small port, but has all the facilities
available to meet the requirements of its SPA class 'A' port
certification... in theory.
In actual fact, the civilian port is also run by the Navy, but
instead of naval personnel visibly running the show, it's hired
civilians to do it for them, and while All the port 'management'
operations are managed by the civilians, the actual heavy
lifting, so to speak, is carried out by Naval personnel,
technicians, and support crews. It's a win-win situation that
most visitors don't even look twice at, as the costs are
incredibly low compared to fully civilian facilities, and the
work performed is top-notch.
- If the PC show up needing their annual maintenance on their
ship, the port director will put a call through to the naval
base commander, who will then assign a maintenance crew from
his base for "practice". That is, if the PCs don't mind a
large crew of Imperial Navy technicians crawling all over
their ship for two weeks tearing every part of it apart. The
results will be cheaper, and better quality, than at
other port facilities in the neighbouring sub-sectors, however
the catch is that the Navy also follows all the Imperial
regulations and may (read "WILL") flag and/or remove
any sub-standard or unauthorized modification, replacing them
with authourised replacements
instead.
- Or report and detain for any illegal
weapons/cargo/people/equipment.
- Or Naval Intelligence may decide this is a peachy
opportunity to load the PCs ship with the latest in recording
nanobugs, and turn the ship into one big intelligence
gathering device.
- Or worse, they'll instal control devices they can override
the ships' systems with, immediately after the regular
maintenance crew is done so they don't know it was done and
can provide deniability.
- The only thing the Navy would tend to worry about would be
violation of the rules of war (i.e. nuclear weapons), and
perhaps violations of the Imperial ban on chattel slavery (You
have signed employment contracts for your stewards, right?).
And perhaps the Shudusham Concords, banning armed robots
(Laser welder aren't weapons) and pseudo-biological robots
passing themselves off as human.
- A legitimate free trader LIC gives a wide latitude to carry
a whole lot of things. Just as long as you aren't importing
them into worlds who don't want you to, the Navy doesn't much
care...
Adventure Hooks:
- While downside at the starport, the Port Director asks a
favour of the crew... It seems that the usual monthly shuttle to
the Monastery on 2 Epsilon is unavailable due to an unexpected
technical glitch, and they're awaiting the parts for it from the
manufacturer; would the PCs kindly run their ship on a small
detour there and deliver the months supply run to them? It pays
the usual rate for a single jump run, but with no expenses for
jump fuel, it's a very profitable offer for what's
effectively a local milk run...
- All is as represented. A vernier thruster on the usual
shuttle has failed before takeoff, and unusually, the part
cannot be manufactured locally, so has had to be ordered
from the nearest distributor of Geschichtkreis
Sternschiffbau AG Engine Plant components.
- As above, but the shuttle malfunctioned after delivering
the supplies to the monastery, and the PCs are tasked with
recovering both the shuttle and it's flight crew.
- The Monastery is in fact a front for the Imperial
Intelligence Services, and they need a 'clean' starship to
do a little poking around. The crew will be interned under a
Warrant issued in accordance with Imperial
Edict 97 in comfortable surroundings.
Of course, after they get their ship back, travelling with
it to places outside the Imperium is likely to be an...
interesting... experience, if the intelligence spooks have
been there in the ship before them...
- As per 3, but it's a foreign intelligence service running
the show, and they need to get out of the system. They'll be
none too subtle about going about removing the crew from
their ship.
- As per 1-2, but the monks have gone insane through
consuming some contaminated supplies from the last supply
drop; one of the first things to happen was one of the monks
destroying the communications gear in the monastery. Since
they rarely use the communications equipment (their monthly
supplies being exactly the same and provided through a
standing order arrangement), no-one has noticed this
problem, and will try to kill the PCs for as many twisted
and horror-movie-esque reasons as you can likely conjour up
(ZOMBIES IN SPAAAAACE!!!).
- The Monastery has been taken over by criminals who arrived
in the last supply drop posing as new monks; they will try
to board and hijack the PCs ship, and transport out
priceless Monastic relics.
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